GAMESTORMING DAVE GRAY PDF
The answer may surprise you: gamestorming. This book includes more than By Dave Gray, Sunni Brown, James Macanufo. Publisher: O’Reilly Media. The answer may surprise you: gamestorming. Find out why — and how — with Gamestorming. Dave Gray, Sunni Brown, James Macanufo. I’m Dave Gray, founder of XPLANE and Boardthing. and Gamestorming to get your people engaged and involved in co-creating clear, unique and executable.
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Feb 02, Boradicus rated it liked it Shelves: Sadly, I found it far too “business-oriented” for me.
gamestorminv Bonus star for inspiring me to sketch more see validation above. The book is full of useful and practical information to help businesses from coming up with ideas, exploring options, to shipping products and getting to done. Aug 30, Russell Baylis rated it really liked it Shelves: The answer may surprise you: The Best Books of My current project is founding the School of the Possible, a research and activation lab whose purpose is to imagine and create gfay better world.
My library Help Advanced Book Search. Aug 24, Michele Ide-smith rated it it was amazing. Dave’s time is spent researching and writing on visual business, as well as speaking, coaching and delivering workshops to educators, corporate clients and the public. May 12, David rated it really liked it. Definitely feels like some sections were added as fillers. No trivia or quizzes yet. What if there are a range of possibilities?
The book would also have benefited from adding a few examples of gamestorming sessions with more detailed about how interactions usually go with participants, what kind of ideas were generated, etc.
Chapter 7 Games for Closing. Return to Book Page.
In its current version, it reads like management porn, not the Jesus meet Bible thought-provoking game changer it sets out to be. While many of the games described date back to the 60’s and 70’s, there are some more recently designed games.
We face these sorts of gamestroming every day and often try to use the same A to B approach without much success. This is kinda brilliant since it gives a formal structure to a meeting without being too formal, plus it gets all participants informed on goals and process of a meeting ahead of time. This ggray is made for visual thinkers and design facilitators.
Even if you don’t do these kinds of things yourself, it’s a good book to see how your own personal brainstorming can improve. The first, elaborates more on the concept and the research behind the t The start of the book is well structured where it explains the concept of gamification at work and how meetings can be more effective if they are more interactive. Just a moment while we sign you in to your Goodreads gamestorminng.
At least this is my understanding: May 05, Ghassan Samaha rated it it was amazing. This is kinda brilliant since it gives a formal structure to a meeting without grsy too formal, plus it gets all participants informed on goals The book is full of useful and practical information to help businesses from coming up ddave ideas, exploring options, to shipping products and getting to done.
Sep 27, Todd Sattersten rated it it was amazing. This book is the result: It contained some interesting methods for brainstorming. Our emerging digital ecosystems need new kinds of learning davve.
Gamestorming : Dave Gray :
Nov 10, Sebastian Dwve rated it it was ok. He is also a founding member of VizThink, an international community of Visual Thinkers. One would be better off–one would be better off doing a lot of things. The authors have identified tools and techniques from some of the world’s most innovative professionals, whose teams collaborate and make great things happen.
Chapter 4 Core Games. The authors give us some pretty inspirational foundational aspects of gamestorming and its importance in the “age of discovery”. Although the long lists of games makes the book quite dry to read from cover to cover, it remains a good introduction to gamestorming and a useful list of recipes and building blocks before building your owns games.
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Gamestorming: A Playbook for Innovators, Rule-breakers, and Changemakers
Nov 28, Ali Pasha rated it it was ok. Chapter 3 barely skims the surface of visual communication, as it promises to do. In addition to the immense list of activities, they also offer an explanation on how a workshop or game should be designed, through the use of the three stages opening, exploring, and closing.
I do recommend it as a useful resource for anyone thinking about how to get their organization to brainstorm and work through new ideas, urgent issues, or ongoing problems. A book that is an amazing reference for gamers. Dec 04, Marcus Kazmierczak rated it really liked it. But, what if the end goal isn’t clear? Really important if you run design sprints at your organization.